About four years ago, the World Bank's infoDev program secured funding to do a 'global survey of the use of mobile phones in education in developing countries', based on the belief that the increasing availability of the small, connected computing devices more commonly known as 'mobile phones' was going to have increasing relevance to school systems around the world. For a variety of reasons -- including regrettable internal bureaucratic delays and, more fundamentally, the fact that, when we looked around at what was actually happening on the ground in most of the world, not much was actually going on (yet), and so we concluded that a global survey of expert thought of the potential future relevance of the use of mobile phone in education wouldn't yet be terribly useful -- we ended up scrapping this research project, hoping that others would pursue similar work when the time was ripe. (The funds were re-programmed to support EVOKE, the World Bank's online 'serious game', the second version of which is scheduled to launch in September in Portuguese and English, on both PCs and mobile phones, with a special focus on Brazil.) A few of the organizations involved in the mEducation Alliance, an international collaborative effort in which the World Bank participates that is working to explore cutting edge intersections between mobiles, education and development and to promote collective knowledge sharing, have just published some short papers that have accomplished much of what we had hoped to do with this sort of survey. We'll look at two of these efforts this week on the EduTech blog: the first led by UNESCO, the second (in a follow up post this Friday) by the Mastercard Foundation, working with the GSMA.