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A World Bank Blog on ICT use in Education

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Exploring issues related to the use of information and communication technologies to benefit education in developing countries

Robert Hawkins's blog

What role should 'education' play in donor ICT strategies?

which way should we go?A previous post on the EduTech blog asked, Is there a role for ICTs in international donor aid strategies for the education sector?  Today we would like to turn that question around a little bit, and ask:

"What role should 'education' play in donor ICT strategies?"

EVOKE Reflections: Results from the World Bank's on-line educational game (part 2)

some reflections from EVOKE

On March 3, 2010, the World Bank Institute (WBI) and infoDev launched EVOKE, an online alternate reality game with the goal of supporting social innovation among young people around the world.

I’ve written previously about the EVOKE initiative here and here.  Following on a blog post from earlier this week, I wanted to provide some more data and reflections on the experience. 

EVOKE Reflections: Results from the World Bank's on-line educational game (part 1)

EVOKE heroes

On March 3, 2010, the World Bank Institute (WBI) and InfoDev launched EVOKE, an online alternate reality game with the goal of supporting social innovation among young people around the world.

I’ve written previously about the EVOKE initiative here and here -- and wanted to take this opportunity to share some data and reflections on the experience. 

By the time the EVOKE adventure ended 19,324 people from over 150 countries registered to play, far exceeding expectations.  Players submitted over 23,500 blog posts (about 335 each day), 4,700 photos and over 1,500 videos. The site received over 178,000 unique visitors and 2,345,000 page views with time per visit averaging over eight minutes.  For the month of March EVOKE generated just under 10% of what the World Bank’s entire external website generated with regard to page views (1.1 million versus 12.1 million).  Phenomenal numbers.    Below is our original pyramid of participation and our actual numbers for EVOKE.  Across the board EVOKE exceeded our expectations.

EVOKE -- When spider webs unite, they can tie up a lion

I have no idea what they're doing ...As a follow up to my last post on educational games, I wanted to provide an update on EVOKE – nearly two weeks into the game.   For those of you who missed my last post, Evoke is a social networking game that is free to play and open to anyone, anywhere.  The "text book" for this course is an online graphic novel. Set in the year 2020, the graphic novel follows the efforts of a mysterious network of Africa’s best problem-solvers.  Each week, as players unravel the mystery of the Evoke network, they will form their own innovation networks: brainstorming creative solutions to real-world development challenges, learning more about what it takes to be a successful social innovator, and finding ways to make a difference in the world.

EVOKE -- a crash course in changing the world

EVOKE trailerIn 10 Global Trends in ICT and Education, I included gaming as a trend to keep an eye on.  The gaming industry has been growing faster than the movie industry in the past number of years and is occupying an increasing number of hours of time in a young person’s day. Educational games it can be argued have the potential to reach students outside of the classroom where some traditional educational methodologies are failing. This genre of “serious games” has indeed mushroomed over the past number of years. A number of “serious games” have been developed in the fields of education, business, health, politics, engineering, defense, etc.   In order to better understand the impact and potential of such games, we decided to develop and evaluate an educational game focused on youth social innovation and development – Evoke: a crash course in changing the world

In Search of the Curious Doer

William's windmill | for image attribution please see bottom of this postWhat is the profile of the type of student who we hope will emerge from our schools?  Many have argued that our schools are stuck in a 19th century mindset and education for the knowledge age requires a complete rethink of teaching and learning for a globalized, connected, and rapidly changing world.  Educators around the world have been debating and working to define these skills and what has emerged is a set of “21st century skills” – the types of skills deemed essential to work creatively; problem solve; communicate; identify and analyze existing information; and create new knowledge.   

10 Global Trends in ICT and Education

 In the spirit of the new year and all things dealing with resolutions and lists, I submit below my first blog posting for the EduTech blog (checking off a resolution) with a discussion of 10 Global Trends in ICT and Education for 2010 and beyond (joining the crowded space of lists in this new year). 


The list is an aggregation of projections from leading forecasters such as the Horizon Report, personal observations and a good dose of guesswork.  The Top 10 Global Trends in ICT and Education are: