In 10 Global Trends in ICT and Education, I included gaming as a trend to keep an eye on. The gaming industry has been growing faster than the movie industry in the past number of years and is occupying an increasing number of hours of time in a young person’s day. Educational games it can be argued have the potential to reach students outside of the classroom where some traditional educational methodologies are failing. This genre of “serious games” has indeed mushroomed over the past number of years. A number of “serious games” have been developed in the fields of education, business, health, politics, engineering, defense, etc. In order to better understand the impact and potential of such games, we decided to develop and evaluate an educational game focused on youth social innovation and development – Evoke: a crash course in changing the world.
With the buzz from this year's influential TED (Technology, Entertainment, Design) conference (9-13 February) now starting to fade, I thought it might be interesting to re-visit some of the highlights from past conferences on topics related to ICT and education. While presentations at the conference cover a wide variety of topics, some 'TEDtalks' provide quite illuminating, and sometimes quite provocative, glimpses and insights into how technology *might* be used in various innovative ways to enhance education in the future. I am regularly amazed at the number of times that people in ministries of education all around the world ask me about something they first learned about through TED. While we were, yet again, not in attendance this year, the conference organizers have done the wonderful (and laudable!) job of making available the 'TEDtalks' through the TED web site for free.