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A World Bank Blog on ICT use in Education

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Exploring issues related to the use of information and communication technologies to benefit education in developing countries

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Disagree

I don't think the relevance of the material is questionable just because one (or more) player(s) did not factor-in the broken links in the education system in many low-income countries.

I think Evoke has proved that we can effectively leverage global knowledge, engage an audience through a game, and "align" it towards a common objective in a very catchy way. The whole thing is based on a comic (who knows? probably ideal for a 45 words/minute audience!) and slowly makes you part of the issues. It is Role-Playing-Games meet College-degree-courses. 101.

It would be interesting to know where users came from, their age, etc. if possible...

Maybe the next Evoke could be on improving fluency among primary kids in challenging environments :)

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