Syndicate content

Mobile Gaming

Media (R)evolutions: Media use in the Middle East

Darejani Markozashvili's picture
Also available in:  Françaisالعربية 

New developments and curiosities from a changing global media landscape: People, Spaces, Deliberation brings trends and events to your attention that illustrate that tomorrow's media environment will look very different from today's, and will have little resemblance to yesterday's.
 
Digital divides are narrowing between generations and social classes within countries in the Middle East, according to a report published by the Northwestern University in Qatar in partnership with Doha Film Institute. This six-nation (Egypt, Lebanon, Qatar, Saudi Arabia, Tunisia, and the United Arab Emirates) survey provides a comprehensive overview of media use in the region. Here are some of the findings of the report:
  • “Cultural attitudes
    • A majority of nationals in all six countries want more entertainment media based on their culture and history, ranging from 52% of Tunisians to 80% of Qataris.
    • Use of entertainment media in Arabic is widespread, but use of English is much lower and—in some countries—declining. Only about four in 10 nationals watch films or access the internet in English. Majorities of nationals consume entertainment content from Arab countries, while consumption of film, TV, and music from the U.S. decreased since 2014.
  • Censorship and regulations
    • Three in 10 internet users worry about governments checking their online activity, a slight decline from 2013 and 2015.
    • A majority of nationals supports the freedom to express ideas online even if they are unpopular (54%).
  • Online & Social Media
    • About eight in 10 national internet users in the region use Facebook and WhatsApp, the dominant social media platforms.
    • From 2013 to 2016, internet penetration rose in all six countries surveyed, but most dramatically in Egypt, as well as Lebanon.
    • Nearly all nationals in Arab Gulf countries use the internet.

Media (R)evolutions: The Global Mobile Games Landscape

Roxanne Bauer's picture

New developments and curiosities from a changing global media landscape: People, Spaces, Deliberation brings trends and events to your attention that illustrate that tomorrow's media environment will look very different from today's, and will have little resemblance to yesterday's.

There are about 1.6 billion people with access to the internet, and among those more than 44% play online games-- that's over 700 million people worldwide!  The global mobile games market is expected grow 27.3% annually to double its current size in 2016 and reach $23.9 billion in revenue.  This growth is driven by both an increasing number of players as well as higher average spending per paying mobile gamer.  The Asia-Pacific region is the largest market for mobile games, representing around 48% of global revenue.